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A bard, no, really.

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A bard, no, really. Empty A bard, no, really.

Post  Vaahn, Master of Tremolo Sun May 06, 2012 9:42 pm

-Player Info-
Name: Mike W
IM(AIM): Wordano

[Character picture/portrait]
A bard, no, really. Tsukasa
-Character Info-

Name: Vaahn, Master of Tremolo.
Age:22
Race:Human
Alignment: Neutral Good
Class:Bard
Level:1
ECL:0

-Background-
Vaahn, master of Tremolo is the next great lute player. He has played for the king and played for the poor. He was abandoned as a child and went to live in the woods. He would wait for bandits to attack trade caravans and scavenge what he could. One day he stumbled upon a murder scene. everything was robbed except for a lute. Vaahn picked the lute up and was instilled with magic power by his god. Now he travels around playing lute for anyone who will hear. He only plays for donations or drinks at the bar. He is skilled at many things and makes a decent wage crafting lutes. His driving goal is to find a legendary enchanted lute.

-Traits/Flaws-
Easygoing
Benefit
You gain a +1 bonus on Gather Information checks.
Drawback
You take a -1 penalty on Intimidate checks and Sense Motive checks.


Strength(STR)15+2
Dexterity(DEX)15+2
Constitution(CON)14+2
Intellegence(INT)16+3
Wisdom(WIS)13+1
Charisma(CHA)16+3


-Equipment- g
studded leather 25 g +3/+5/-1
lute 5g
hand crossbow 100g
bolts (20)-1g
longsword 15g
trail rations x4 2g
tent 10g
flint and steel 1g

-Combat-
HP: 8/8
Initiative: (2) + (Misc)

Melee Attack: (2) + (0) + (Misc. Modifier) = (2)
Ranged Attack: (2) + (0) + (Misc. Modifier) = (2)

Armor Class: 10 + (3) + (0) + (2) + (Misc. Modifier) = (15)

-Saving Throws-
Fortitude: (0+2+Misc.)
Reflex: (2+2+Misc.)
Will: (2+1+Misc.)

Racial Traits:
Human -
•Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
•Human base land speed is 30 feet.
•1 extra feat at 1st level.
•4 extra skill points at 1st level and 1 extra skill point at each additional level.
•Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
•Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Class Abilities:
Bardic knowledge, A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)

A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.

DC Type of Knowledge
10 Common, known by at least a substantial minority of the local population.
20 Uncommon but available, known by only a few people legends.
25 Obscure, known by few, hard to come by.
30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge.

bardic music, Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks.

countersong, A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bard may keep up the countersong for 10 rounds.

fascinate, A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability. While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks.

inspire courage +1, A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.

A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Skills: (6+int)+1 40/40
Skill/ranks/mod
Appraise (Int), 2 (3)
Bluff (Cha), 3 (3)
Climb (Str), 2 (2)
Concentration (Con), 3 (2)
Craft (lute) (Int), 2 (3)
Diplomacy (Cha), 3 (3)
Disguise (Cha),3 (3)
Escape Artist (Dex), 2 (2)
Gather Information (Cha), 2 (3)
Hide (Dex), 2 (2)
Knowledge (history) (Int), 2 (3)
Listen (Wis), 3 (1)
Move Silently (Dex), 3 (2)
Perform (Cha), 3 (3)
Sense Motive (Wis), 2 (1)
Sleight of Hand (Dex), 3 (2)

Feats: 2/2
Weapon proficiency(simple weapons, longsword, rapier, sap, short sword, shortbow, and whip.) Armor Proficiency(light armor and shields (except tower shields)
Eschew Materials [General]
Benefit
You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.

Point Blank Shot [General]
Benefit
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Special
A fighter may select Point Blank Shot as one of his fighter bonus feats.

Spells:
-Level 0-(2)(4)

Light: Object shines like a torch.
Summon Instrument: Summons one instrument of the caster’s choice.
Detect Magic: Detects spells and magic items within 60 ft.
Prestidigitation: Performs minor tricks.

-Level 1-(Spells per day)(Spells known)

-Level 2-(Spells per day)(Spells known)

-Level 3-(Spells per day)(Spells known)

-Level 4-(Spells per day)(Spells known)

-Level 5-(Spells per day)(Spells known)

-Level 6-(Spells per day)(Spells known)

-Level 7-(Spells per day)(Spells known)

-Level 8-(Spells per day)(Spells known)

-Level 9-(Spells per day)(Spells known)


Last edited by Vaahn, Master of Tremolo on Sun May 06, 2012 11:02 pm; edited 2 times in total

Vaahn, Master of Tremolo
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A bard, no, really. Empty Attribute rolls

Post  Vaahn, Master of Tremolo Sun May 06, 2012 9:44 pm

Not sure how this works

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A bard, no, really. Empty Attribute rolls

Post  Dice Roller Sun May 06, 2012 9:44 pm

The member 'Vaahn, Master of Tremolo' has done the following action : Dices roll

'd6' : 4, 3, 6, 2, 2, 5

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Post  Vaahn, Master of Tremolo Sun May 06, 2012 9:46 pm

oops

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Post  Dice Roller Sun May 06, 2012 9:46 pm

The member 'Vaahn, Master of Tremolo' has done the following action : Dices roll

#1 'd6' : 1, 2, 5, 6

--------------------------------

#2 'd6' : 4, 5, 1, 6

--------------------------------

#3 'd6' : 4, 2, 5, 3

--------------------------------

#4 'd6' : 1, 2, 5, 1

--------------------------------

#5 'd6' : 4, 2, 6, 2

--------------------------------

#6 'd6' : 1, 1, 1, 2

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Post  Vaahn, Master of Tremolo Sun May 06, 2012 9:50 pm

rerolling 1's and 2's

roll 1- 2 dice
roll 2- 1 die
roll 3- 1 die
roll 4- 3 dice
roll 5- 2 dice
roll 6- 4 dice

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Post  Dice Roller Sun May 06, 2012 9:50 pm

The member 'Vaahn, Master of Tremolo' has done the following action : Dices roll

#1 'd6' : 2, 3

--------------------------------

#2 'd6' : 5

--------------------------------

#3 'd6' : 1

--------------------------------

#4 'd6' : 6, 4, 5

--------------------------------

#5 'd6' : 5, 2

--------------------------------

#6 'd6' : 3, 2, 3, 6

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Post  Vaahn, Master of Tremolo Sun May 06, 2012 9:54 pm

rerolls again so far we have

#1 3,5,6,x
#2 4,5,5,6
#3 3,4,5,x
#4 4,5,5,6
#5 4,5,6,x
#6 3,3,6,x


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Post  Dice Roller Sun May 06, 2012 9:54 pm

The member 'Vaahn, Master of Tremolo' has done the following action : Dices roll

#1 'd6' : 2

--------------------------------

#2 'd6' : 5

--------------------------------

#3 'd6' : 4

--------------------------------

#4 'd6' : 3

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Post  Vaahn, Master of Tremolo Sun May 06, 2012 9:55 pm

#1 3,5,6,x
#2 4,5,5,6
#3 3,4,5,5
#4 4,5,5,6
#5 4,5,6,4
#6 3,3,6,3
ok 1 more

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Post  Dice Roller Sun May 06, 2012 9:55 pm

The member 'Vaahn, Master of Tremolo' has done the following action : Dices roll

'd6' : 2

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Post  Vaahn, Master of Tremolo Sun May 06, 2012 9:56 pm

...

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Post  Dice Roller Sun May 06, 2012 9:56 pm

The member 'Vaahn, Master of Tremolo' has done the following action : Dices roll

'd6' : 4

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Post  Vaahn, Master of Tremolo Sun May 06, 2012 9:58 pm

#1 3,5,6,4=15
#2 4,5,5,6=16
#3 3,4,5,5=14
#4 4,5,5,6=16
#5 4,5,6,4=15
#6 3,3,6,3=12

I want to mulligan my 12, i guess

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Post  Dice Roller Sun May 06, 2012 9:58 pm

The member 'Vaahn, Master of Tremolo' has done the following action : Dices roll

'd6' : 1, 6, 5, 2

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Post  Vaahn, Master of Tremolo Sun May 06, 2012 9:59 pm

1 and 2

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Post  Dice Roller Sun May 06, 2012 9:59 pm

The member 'Vaahn, Master of Tremolo' has done the following action : Dices roll

'd6' : 3, 3

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Post  Vaahn, Master of Tremolo Sun May 06, 2012 10:01 pm

#1 3,5,6,4=15
#2 4,5,5,6=16
#3 3,4,5,5=14
#4 4,5,5,6=16
#5 4,5,6,4=15
#6 3,5,6,3=14-1=13

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Post  Whitewolf Tue May 08, 2012 6:54 pm

Looks good. Approved. Post it with the others.
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