Additional races

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Additional races Empty Additional races

Post  Whitewolf on Thu May 10, 2012 5:18 pm

These are in addition to the standard races.

The diminutive Kender have short attention spans, intense curiosity, and a fearlessness that serves them well in battle, but often lands them(and those traveling with them) in danger.

+2 Dexterity, -2 Strength, -2 Wisdom. Quick and agile, the small Kender are built for nimbleness rather than brute strength. Driven by insatiable curiosity, Kender lack the ability to think things through, or consider the consequences of their actions.

Small; as a small creature Kender receive a +1 size bonus to AC, +1 to their attack rolls, and a +4 size bonus to hide checks.

Kender base land speed is 20

+1 racial bonus to all saving throws.

+2 bonus to Spot, Open Lock, and Sleight of hand checks.

-4 penalty to Concentration checks.

Taunt: Kender get a +4 bonus to Bluff checks when they are taunting an opponent. To taunt a bluff vs Sense Motive check is made. If Successful the taunted target gets a -1 to their Attack and AC until the end of the round.

Fearlessness: Kender are immune to all fear effects, magical or otherwise.

Languages: Kender start with Kenderspeak and Common

Bonus Languages: Dwarven, Elven, Draconic, Goblin, and Undercommon.

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